

That said, I'd also be curious about how it would work if the whole campaign map was given the same treatment, making the entire game real-time, with no separation between turn-based campaign and real time battles. It would be also nice if you could actually capture different features and even cities in the battle map even if you don't manage to take the entire region, and the outcome would later be reflected in the campaign map. If a similar system were to be implemented in TW, large, focused engagements would be the result of manoeuvring and previous skirmishes, instead of just starting the battle with both armies fully deployed in front of each other (not to mention this system would make ambushes, which would be set and fought in the very battle map, way more intuitive, interesting and meaningful than they are now in the campaign map). You can have plenty of different clashes of varying proportions (from minor skirmishes to large open battles) in several parts of the map and, if you lose an engagement, you can for instance pull back behind a choke point, like a bridge, and make a last stand there, maybe holding it while reinforcements arrive. One is that engagements don't just take place as a single clash in a single battlefield, but in a depiction of a whole region instead, with roads and several settlements and cities you can take. Cossacks 2: I like many things about this game.Bear in mind as well that many of these ideas flirt with the concept of a slow-paced, full real-time TW game in which there is no separation between campaign and battles but instead has everything happening seamlessly in the same map, although most of them would still be applicable to the current TW core mechanics, should a more conservative (and maybe realistic ) approach be preferred. That said, note that none of the suggestions below are meant as a request for TW to just become a copy of these games.

I love the franchise but the current formula has got really stagnant and repetitive, and I think it would greatly benefit from experiment with fresh ideas.

This is a list of games from different genres with some features I'd like to see implemented in some way in TW (or a TW-like game), although some of them would change the current gameplay drastically. As the title says, which features already present in other games would you like to see Total War import or adapt?Īllow me to start with my own (which I probably will expand later):
